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Simcoach Games
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Simcoach Games : ウィキペディア英語版
Simcoach Games

Simcoach Games (formerly Etcetera edutainment〔http://www.nextpittsburgh.com/business-tech-news/ecetera-edutainment-rebrands-simcoach-games-upmc-readying-game-heart-patients/〕) is a serious game development company based in Western Pennsylvania. It was founded in 2005 as a spin out from Carnegie Mellon's Entertainment Technology Center. The company's games are used primarily for training purposes and focus on driving behavior change through digital coaching and assessment. Simcoach's products are used by Fortune 500 companies across several industries including retail, healthcare, government, academia, and manufacturing with both clients and employees using the products.〔http://remakelearning.org/organization/etcetera-edutainment/〕
Simcoach Games is headquartered in Pittsbugh, PA, in the Strip District neighborhood of the city.〔http://www.crunchbase.com/organization/etcetera-edutainment〕
== Company History ==
After current CEO, Jessica Trybus, earned a Masters Degree in Entertainment Technology from Carnegie Mellon, Donald Marinelli and Jessica started Etcetera edutainment. Their first employee was Eben Myers, the current VP of Design for the company. The company's first focus was on computer training simulations for the health care and manufacturing fields with University of Pittsburgh Medical Center and Alcoa as their first clients.〔http://www.bizjournals.com/pittsburgh/stories/2005/04/18/focus1.html?page=4〕
From the success with Alcoa, Etcetera Edutainment began working on a custom game development engine called Crucible. Crucible played a major role in the company first fledged attempt on multi-player games. The first game developed was Alcoa Safe Dock. This game simulated the dozens of roles in a warehouse and allowed dozens of individuals to simulate those roles all in the same world, in an effort to simulate real warehouse conditions without any of the injury risk and at a significantly lower cost. Etcetera further used Crucible in developing Crowdplay, one of the first crowd play games that were popular in the late 2000s, especially at movie theaters and other public venues.Since abandoning Crucible, the company utilizes the Unity game development engine for all of their projects.
In 2012, the company shifted focus once more with the development of their Simcoach framework. Simcoach is a coaching and assessment tool incorporated into games allowing the user to not only be trained in better means of performance, but also have a tangible means of assessing those same behaviors. This framework was first used in the Simcoach Cashier Safety game and the Simcoach Selector Safety game.〔http://www.etceteraedutainment.com/approach_simcoach.html〕
Etcetera Edutainment changed its name in 2014 to Simcoach Games with the intention to focus on developing games that are Simple, Interactive, and Measurable. Since 2014, Simcoach Games has worked with several companies, government agencies, and organizations to develop a plethora of games, mostly mobile. These games include Robot Factory developed in collaboration with Honeywell, Constructors Association of Western Pennsylvania (CAWP) training games, Charles Darwin Synthetic Interview, and the JobPro series developed in partnership with the Three Rivers Workforce Investment Board (WIB). The majority of their games can be found on the App Store (iOS), Google Play, and the Amazon Appstore.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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